Hooriau

@hooriau
4,9(18)

Level 2

Creative Director and Unreal Expert

Paquistão
Panjabi, Hindi, Urdu, Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I'm Hooria —a huge creative. I have 3+ years of experience, previously worked in games shipping real titles at studios and on Fiverr. I build Blueprints, C++, combat, inventory, and live-service backends. Somewhere in between building mechanics and obsessing over how players feel, I developed a pretty deep understanding of people and what makes them tick. That's what led me to creative strategy. I now work with brands as their creative, helping them figure out their identity, their voice. I also work and promote games. ... Saiba mais

Habilidades

h
hooriau
Hooriau
US$ 15/hora
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Prototipagem
I will add or fix game servers, mechanics, and multiplayer in unreal engine
5,0(11)
Personalização
I will make gameplay systems and UI in unreal engine
5,0(3)

Quer trabalhar com remuneração por hora?

Diga a Hooriau o que você precisa.

US$ 15

/

hora

Experiência profissional

Dynamix

Creative Director

Dynamix • Freelance

Oct 2024 - Present1 yr 11 mos

I lead the creative department with art direction, consumer research, and data-driven sales.

Mad_Cave Studios

Social Media Growth and Creative Strategist

Mad Cave Studios • Meio período

Jul 2026 - Sep 20262 mos

I manage and schedule posts across social media as well and give direction and concepts for posts that might trend, get wishlists, and do influencer outreach.

Associate Unreal Engine Game Developer

Ilham • Período integral

Jan 2025 - Nov 202510 mos

Core Systems Architecture: Engineered a modular Inventory & Crafting System from the ground up, utilizing Data Tables for easy item expansion and scalability. Modular Gameplay Features: Developed custom "Game Features" and "Experiences" within the Lyra Framework, ensuring high decoupling and reusability of code. Narrative & World Logic: Designed and implemented a robust Quest & Interaction System, allowing for complex world triggers, NPC dialogue branching, and objective tracking. Environmental Engineering: Integrated and customized Ultra Dynamic Sky (UDS) to create immersive, gameplay-affecting weather systems, including sandstorms, dynamic snow accumulation, and volumetric fog transitions. Survival Mechanics: Scripted core survival loops including hunger/thirst, stamina management, and resource gathering logic.

18 Avaliações
4,9

(17)
(0)
(1)
(0)
(0)
Classificação detalhada
  • Nível de comunicação do freelancer
    4,9
  • Qualidade da entrega
    4,9
  • Valor da entrega
    4,9
1-5 fora das 18 avaliações
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    Amazing work! Great communication and expertise in front end UX/GUI. We were also provided with detailed documentation as well.

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    She went above and beyond in PlayFab for my game so far I will definitely use her again

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    chrisfoster2024

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    I wanted to create a system for light detection like in Splinter Cell but I didn't know how to connect it in my project. Luckily, I contacted Hooria and she gave me exactly what I needed. I worked with Hooria in the past before and she has grown so much and really has helped me take my dream project...

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