Hooriau

@hooriau
4,9(15)

Level 1

Creative Director and Unreal Expert

Paquistão
Panjabi, Hindi, Urdu, Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I'm Hooria —a huge creative. I have 3+ years of experience, previously worked in games shipping real titles at studios and on Fiverr. I build Blueprints, C++, combat, inventory, and live-service backends. Somewhere in between building mechanics and obsessing over how players feel, I developed a pretty deep understanding of people and what makes them tick. That's what led me to brand strategy. I now work with brands as their creative, helping them figure out their identity, their voice. I've worked with Dynamic Assets and KH Luxury Bags as a Brand and Creative Strategist... Saiba mais

Habilidades

h
hooriau
Hooriau
US$ 15/hora
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Personalização
I will integrate playfab login, economy, and live ops for unreal engine
5,0(11)
Personalização
I will make gameplay systems and UI in unreal engine
5,0(2)

Quer trabalhar com remuneração por hora?

Diga a Hooriau o que você precisa.

US$ 15

/

hora

Experiência profissional

Dynamix

Creative Director

Dynamix • Freelance

Oct 2024 - Present1 yr 7 mos

I lead the creative department with art direction, consumer research, and data-driven sales.

Associate Unreal Engine Game Developer

Ilham • Período integral

Jan 2025 - Nov 202510 mos

Core Systems Architecture: Engineered a modular Inventory & Crafting System from the ground up, utilizing Data Tables for easy item expansion and scalability. Modular Gameplay Features: Developed custom "Game Features" and "Experiences" within the Lyra Framework, ensuring high decoupling and reusability of code. Narrative & World Logic: Designed and implemented a robust Quest & Interaction System, allowing for complex world triggers, NPC dialogue branching, and objective tracking. Environmental Engineering: Integrated and customized Ultra Dynamic Sky (UDS) to create immersive, gameplay-affecting weather systems, including sandstorms, dynamic snow accumulation, and volumetric fog transitions. Survival Mechanics: Scripted core survival loops including hunger/thirst, stamina management, and resource gathering logic.

Unreal Engine C++ Developer

Moshpit Studio • Período integral

Apr 2023 - Dec 20241 yr 8 mos

Engine Core & C++ Logic: Developed custom C++ subsystems to handle high-fidelity rendering and real-time data synchronization for live digital events. Advanced Rendering & Projections: Engineered bespoke projection mapping logic and managed complex screen-space rendering techniques within the Unreal pipeline. Custom Lighting Systems: Built C++ driven lighting controllers that allowed for dynamic, audio-reactive stage lighting and real-time DMX-style synchronization. Subsystem Integration: Integrated third-party SDKs and AWS cloud services to manage asset streaming and user authentication for thousands of concurrent viewers. Optimization: Refactored Blueprint logic into optimized C++ modules to maintain stable frame rates during heavy VFX and high-draw-call concert sequences.

15 Avaliações
4,9

(14)
(0)
(1)
(0)
(0)
Classificação detalhada
  • Nível de comunicação do freelancer
    4,9
  • Qualidade da entrega
    4,9
  • Valor da entrega
    4,9
1-5 fora das 15 avaliações
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    chrisfoster2024

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    I wanted to create a system for light detection like in Splinter Cell but I didn't know how to connect it in my project. Luckily, I contacted Hooria and she gave me exactly what I needed. I worked with Hooria in the past before and she has grown so much and really has helped me take my dream project...

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    Overall, it was a good experience. While she wasn’t able to solve every issue I had, she gave me valuable pointers and direction that helped me better understand the next steps. The feedback was clear and practical. I appreciate the effort and would recommend her services.

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    Fantastic quality of work, very professional and very approachable. A lovely individual to work with and long may working together continue. Described what was needed once and she immediately new what to do and just did it. Grateful as ever.

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