3D Artist, Animator Product Visualization, Game Assets, Animation
Austrália
Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I'm a Melbourne-based 3D Artist and Animator specialising in product visualisation, game-ready characters, rigging, and animation. I turn concepts, drawings, scan data, and references into polished 3D assets for marketing, real-time engines, and animation.
My workflow covers Blender, Maya, Substance Painter, Unity, and Unreal Engine—from accurate modelling and PBR texturing to facial/body rigging, motion, and engine-ready delivery.
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