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Game Programmer
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Experiência profissional
Game Programmer
Rayll Studios • Período integral
Mar 2024 - Present • 2 yrs 2 mos
Rayll Studio provides me with the opportunity to collaborate with the team on understanding the indie game mindset, simplifying processes, and much more. In Fears To Fathom-Scratch Creek worked on their multiplayer systems, such as the Dialogue System, Pedestrian and NPC System, Game sequel, Traffic System and many other interactive elements of the game. I focused on system design, improving code architecture, and other programming-related tasks in unreleased games (I am not permitted to disclose specific details). Design systems such as: Cooking system, Cleaning system, Interaction System, Tools and more. Additionally, I worked on optimising episodes 1 and 2 for mobile porting and publishing on both iOS and Android platforms.
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abhi_gabani

Alemanha
Great experience! Delivery was fast, communication was clear, and the code was clean and easy to understand! The final work matched what I needed, felt polished, and required very few revisions. I’m satisfied with the result and would recommend working with him.
