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Sobre mim
Hi, I’m a 3D artist specializing in hard surface modeling, UV mapping, and PBR texturing using Substance Painter. I create clean, detailed, and game-ready assets that are optimized for real-time use and visualization.
I work mainly on mechanical models, props, and product-style assets. My focus is on clean topology, efficient UVs, and realistic textures that fit seamlessly into games or production pipelines.
I value clear communication and feedback throughout the process to make sure the final result matches your expectations.... Saiba mais