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Sobre mim
Game Developer & Technical Artist
I bridge the gap between complex systems and visual design. From gameplay engineering in UE5 (C++, Java, C#) to 3D modeling, rigging and animation in Blender/Blockbench, I handle the full development pipeline.
I specialize in custom modding, systems architecture and performance driven solutions for international teams and comfortable working with international teams across different time zones and languages.
I deliver clean, scalable code and polished assets to turn your vison into a functional reality.... Saiba mais