
Severalcode
Godot Developer
Habilidades

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Experiência profissional
Game Director
Firegate Entertainment • Período integral
Apr 2022 - Present • 4 yrs 1 mo
Responsible for overseeing the creative and technical development of video game projects from concept to release. In this role, I lead multidisciplinary teams of programmers, artists, and designers to deliver cohesive gameplay experiences while maintaining a clear creative vision. My responsibilities include defining core gameplay systems, supervising production pipelines, coordinating team workflows, and ensuring that design, art, and engineering align with the project's direction. I actively contribute to gameplay architecture, prototyping, and technical decision-making using engines such as Unity, Unreal Engine, and Godot. Key achievements include directing the development of narrative-driven games with complex gameplay systems, establishing efficient production workflows for indie-scale teams, and successfully guiding projects through prototyping, vertical slice, and full production while maintaining high quality standards.
Game UI/UX Designer & Developer
Upwork • Freelance
Jul 2018 - Present • 7 yrs 10 mos
Game UI/UX Designer & Developer with several years of experience creating intuitive and visually engaging interfaces for games and interactive applications. Since 2018, I have worked as a freelance professional on Upwork, collaborating with clients worldwide to design and implement user interfaces that improve player experience and usability. My work includes designing game HUDs, menus, inventory systems, and user flows tailored for both mobile and PC games. I use tools such as Figma, Adobe Photoshop, Canva, and Krita to create wireframes, prototypes, and final UI assets, ensuring consistency between visual design and gameplay functionality. Key achievements include delivering complete UI/UX pipelines for indie and mobile games, improving usability through player-focused interface design, and helping studios transform complex gameplay systems into clear and accessible user experiences.
Game Programming Teacher
Event Horizon School • Freelance
Aug 2021 - Jun 2022 • 10 mos
I taught the fundamentals of game development and programming to aspiring developers. My courses focused on practical game development workflows using industry tools such as Unity and Unreal Engine. I guided students through the process of designing and implementing small game projects, covering topics such as gameplay programming, scripting, debugging, and basic game architecture. Lessons were delivered using tools like Visual Studio, Visual Studio Code, and Google Classroom to manage assignments, track progress, and provide feedback. Key achievements include mentoring students through the complete development of their first playable games, helping them understand professional game development pipelines, and preparing them with the technical foundations required to pursue careers in the game industry.
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mehrymoussa
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mehrymoussa
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mehrymoussa
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mehrymoussa
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dragunov404

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Freelancer worked with me to deliver a solid project, while offering their expertise and suggestions to help my project improve.
