w
waqasahmad970

Waqas Ahmad

@waqasahmad970
5,0(2)

Game Ready 3D Character Artist, Blender Unity Rigging Expert

Paquistão
Inglês, Urdu, Panjabi
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hello! I'm Waqas Ahmad, a professional 3D Character Artist with real AAA game production experience (shipped titles). I create game-ready 3D characters and animator-friendly rigs for Blender, Unity, and Unreal Engine – perfect for indie developers, animation studios, or 3D printing. My expertise: detailed character modeling, clean-deformation rigging, PBR texturing, and game optimization (proper topology, UVs, LODs). You get production-ready assets – FBX, BLEND, OBJ, STL included. ⭐ 5.0 from studio clients. Message me your reference sheet – I’ll reply within 2 hours with a custom quote.... Saiba mais

Habilidades

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waqasahmad970
Waqas Ahmad
offline • 

Conheça meus serviços

Modelagem de Personagens
I will create unity ready 3d character models as a blender expert
5,0(2)
Animação esquelética 3D
I will create a game ready 3d character rig for blender and unity

Portfólio

Experiência profissional

Senior 3D Character Artist / Rigging Artist

Mega Cat Studios • Período integral

Aug 2024 - Present1 yr 9 mos

Worked as a Senior 3D Rigging Artist in game production pipelines, contributing to character rigging, technical art, pipeline development, and production-ready asset delivery across multiple recognized titles, including Backyard Baseball, Five Nights at Freddy’s, and SpongeBob-related projects. My core work focused on building game-ready character rigs in Blender, including full body rigs, facial rig workflows, IK/FK systems, shape keys/blendshapes, prop and accessory rigging, clean deformation, weight painting, and Unity-ready export support. A major part of my role was developing proper rigging workflows that could be followed by the wider team. I helped create and improve rigging methods, file structures, hierarchy standards, export practices, and character setup processes so the team could work faster and with fewer technical issues. I also developed Blender tools and automation workflows that reduced repetitive production tasks significantly. Some processes that previously required around 2 hours of manual work were reduced to roughly 10 minutes, helping save man-hours and making the pipeline more consistent across multiple characters and assets. Beyond individual rig creation, I contributed to building scalable rigging systems, improving animator-friendly controls, testing character deformation, solving technical rig issues, and supporting artists with rig-friendly asset preparation. This experience strengthened my production mindset: a good rig is not only about controls and bones. It needs to be clean, reusable, export-ready, animator-friendly, and efficient enough for a real team pipeline.

2 Avaliações
5,0

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Classificação detalhada
  • Nível de comunicação do freelancer
    5
  • Qualidade da entrega
    5
  • Valor da entrega
    5
1-2 fora das 2 avaliações
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    K

    kaioden

    FR

    França

    5

    An exceptional experience! Professional, responsive, attentive, and incredibly friendly, he delivered a result even better than I expected. A true talent I highly recommend without hesitation. Thank you so much!

    US$ 100-US$ 200

    $

    9 dias

    Tempo

    gig

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    Útil?
    Sim
    Não
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    john_ben20

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    Nigéria

    5

    Great person

    Até US$ 50

    $

    4 dias

    Tempo

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    Útil?
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    Não