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Unity Game Developer
Company • Período integral
May 2025 - May 2026 • 1 yr
Developed and maintained multiplayer and offline Unity games with AI-based gameplay systems. Worked on real-time multiplayer mechanics, player interactions, collision systems, and gameplay optimization using C#. Built projects including ERC Bumping Cars, featuring online multiplayer, offline AI opponents, life-based elimination mechanics, and strategic hit-point collision gameplay. Experienced in designing engaging arcade-style gameplay, UI systems, and game logic implementation in Unity.