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Sobre mim
Hello. I am a professional 3D character rigger and facial animation specialist. I specialize in creating clean, animation-ready rigs for games, films, VTubing, and real-time applications. My work focuses on accurate deformation, easy-to-use controls, and standard industry workflows—including 52 ARKit facial blendshapes for realistic facial performance. I am experienced with Blender, Maya, Cinema 4D, iClone 8, and Character Creator 4/5. I deliver optimized, high-quality rigs that are simple to animate and ready for production pipelines. Thank you.
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