Multiplayer and gameplay programmer in Unity and Unreal
Rússia
Inglês, Russo
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Sobre mim
Hi, I'm Igor. 5 years in Unity, 3 in Unreal, 1 year commercial work.
Unity: C#, gameplay systems, combat, abilities, progression,
procedural generation, LeoEcs, save systems, editor tooling, URP and
HLSL shaders.
Unreal: C++ and Blueprints, Gameplay Ability System, replication,
behaviour trees, custom movement components.
Multiplayer: FishNet, Mirror, Photon, Netcode for GameObjects.
Also Python and C++ outside of engines.
Games shipped on Steam. Currently building CHAIN, a PSX-style horror
shooter.
For bigger projects I bring in two people I've worked with for years.... Saiba mais