u
ubrobson

Noreo

@ubrobson
4,7(3)

Unity Game Developer

Nigéria
Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I'm a Unity game developer with 5+ years of experience creating engaging mobile games for Android, helping clients transform ideas into polished, playable, and market-ready games. I've developed and published multiple titles, handling gameplay programming, UI/UX, game systems, optimization, monetization, ads integration, in-app purchases, and store deployment. Whether you need a rapid prototype, bug fixes, new features, or a complete game, I focus on quality, performance, and player engagement while bringing your vision to life with clear communication and reliable delivery.... Saiba mais

Habilidades

u
ubrobson
Noreo
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Correções de bugs
I will fix unity game bugs, build errors and optimize your mobile game performance
5,0(1)
Testes com Usuário
I will provide over 12 real android testers for google play closed testing for 14 days
5,0(1)

Portfólio

Experiência profissional

Self_Employed

Lead Developer

Self Employed • Período integral

Oct 2019 - Present6 yrs 10 mos

Independently designed, developed, and published commercial Unity mobile games from concept to release, taking full ownership of gameplay programming, systems architecture, UI/UX, asset integration, optimization, testing, and deployment. • Developed complete gameplay systems including player movement, combat, enemy AI, spawning systems, level progression, rewards, upgrades, and game-state management. • Built scalable and reusable Unity/C# systems using modular architecture, object pooling, event-driven communication, and optimized gameplay logic. • Specialized in mobile game development, implementing performance optimization techniques including object pooling, memory management, physics optimization, batching, draw-call reduction, and GC-conscious code. • Designed and implemented monetization and progression systems including rewarded advertisements, in-game currencies, daily rewards, shops, upgrades, and progression rewards. • Created responsive UI systems, gameplay feedback, animations, VFX, audio integration, camera effects, and polished player interactions. • Managed the complete Google Play release pipeline, including Android builds, testing, store listing optimization, analytics, troubleshooting, updates, and post-launch improvements. • Independently handled game design, programming, debugging, QA, asset integration, publishing, and ongoing development across multiple commercial projects. Delivered commercial Unity mobile games independently from idea to published product.

Freelancing_Career

Intern

Freelancing Career • Período integral

Mar 2026 - Jul 20264 mos

Worked as a Unity Game Developer for Shrewd Panda, contributing to the development of a mobile management/simulation game centered around tea preparation, cigarettes, customer service, and shop progression. Developed and implemented a range of modular gameplay systems using Unity and C#, including: • Dynamic upgrade system with level progression, scaling upgrade costs, upgrade limits, and persistent player progression • Modular upgrade UI system with reusable panels, icons, descriptions, levels, costs, and dynamically generated upgrade entries • Dynamic pricing system where tea prices are calculated from the ingredients used in preparation, while cigarettes have individual prices • Customer ordering system supporting multiple-item orders and validating orders against the items actually served • Ingredient and cigarette unlock system, ensuring customers can only request products that the player has unlocked • Tea preparation and recipe tracking system capable of identifying the exact ingredients added to a pot, including optional ingredients such as ginger and cardamom • Customer patience, order validation, payment, reputation, and customer reaction systems • Audio management system for music, UI sounds, gameplay SFX, looping sounds, pausing/resuming, and scene transitions • Gameplay interaction and ingredient-selection systems for tea preparation • Debugging and optimization of existing Unity gameplay systems and C# scripts • Integration of multiple gameplay systems to create a connected progression loop between preparation, customer orders, pricing, upgrades, and rewards

3 Avaliações
4,7

(2)
(1)
(0)
(0)
(0)
Classificação detalhada
  • Nível de comunicação do freelancer
    4,7
  • Qualidade da entrega
    4,3
  • Valor da entrega
    5
1-3 fora das 3 avaliações
Ordenar por
Mais relevante
    G
    image-docs

    gopro6

    IN

    Índia

    4

    good work, timely delivery

    US$ 50-US$ 100

    $

    1 dia

    Tempo

    gig

    Criação completa de Game

    Útil?
    Sim
    Não
    M

    mordehai770

    BE

    Bélgica

    5

    Vraiment super professionnel. Merci beaucoup really very good thanks

    US$ 50-US$ 100

    $

    1 dia

    Tempo

    gig

    Correções de bugs

    Útil?
    Sim
    Não
    R
    image-docs

    raye1987

    US

    Estados Unidos

    5

    Excellent service and provided exactly what was offered. Will absolutely use again in the future.

    Até US$ 50

    $

    2 semanas

    Tempo

    gig

    Testes com Usuário

    Útil?
    Sim
    Não