
DDoVerse
FullCycle Solo Developer CEO
Habilidades

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Portfólio
Experiência profissional
Self
Autônomo • 2 yrs 4 mos
Founder & Full-Stack Developer
Dec 2025 - Present • 9 mos
Run a one-person development studio, covering the full cycle from requirements definition and UI design through backend development, deployment, and live operations. - Built and currently operate two live SaaS products: a team scheduling and collaboration tool, and an AI-assisted content planning service powered by an LLM analysis-and-generation pipeline. - Delivered contract projects for external companies, including a location-based video platform and a real-estate data platform with a large-scale crawling and normalization pipeline. - Designed and implemented a real-time multiplayer sync server (Node.js, Socket.IO, Redis, PostgreSQL) using viewport grid-cell Pub/Sub channels to handle concurrent traffic efficiently. - Built an automation pipeline connecting video-generation APIs with editing-tool scripting, including failure detection and retry logic, reducing production cost by over 50%. - Develop games in parallel: Unreal Engine 5 (C++, HD-2D RPG) and Unity 6 (URP 2D).
Game Client Developer & Team Lead
Oct 2023 - May 2025 • 1 yr 7 mos
Led client-side development of VirtualBuster, a VR arcade shooter built in Unreal Engine 5, and shipped it on Steam. - Served as team lead and project manager: defined scope, broke down tasks, scheduled milestones, and drove the project through to release. - Implemented core gameplay systems in C++ and Blueprints, including weapon handling, enemy behavior, and VR interaction and comfort tuning. - Handled the full Steam release pipeline: build packaging, store page preparation, and post-launch patching. - Coordinated planning, art, and engineering work to keep every milestone build stable and playable.