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Sobre mim
Hi, I'm Pengcheng, a Senior 3D GIS & Graphics Rendering Engineer with 7 years of experience. I don't just use standard mapping APIs; I build custom, high-performance 3D solutions using WebGL, GLSL, Cesium, Three.js, and C++.
My specialties:
Volumetric Rendering (weather radar, dynamic clouds).
Fluid & Particle Systems (wind/water flows).
Complex Spatial Analysis (true 3D line-of-sight, UAV path planning).
Cross-engine migration (WebGL to Unreal Engine).
I deliver enterprise-grade visual solutions for defense, smart cities, and meteorology. Let's build something exceptional!... Saiba mais