Eu codificarei um shader ou computarei um shader para seu projeto Unity

T
technooz
T
technooz
Technoo
5,0
5,0
Algumas informações foram traduzidas automaticamente.

Sobre este Serviço

Tradução automática

Vou criar ou converter seu script em C# para um Shader ou Compute Shader que será executado na GPU, é muito rápido e otimizado, podendo ser usado para coisas como:

Sistemas de partículas, manipulação de texturas, Raymarching, Raytracing, nuvens de pontos e muito mais.

Para Unity em 2D e 3D.


Isso é para Shader de fragmento/vertex do Unity e também compute shaders!

Entre em contato comigo e veremos o que posso fazer por você!

Conheça mais sobre Technoo

Technoo

Unity developer, shader enthusiast

5,0(11)
  • A partir deBrasil
  • Membro desdedez. de 2021
  • Última entrega12 meses
  • Idiomas

    Português, Inglês, Espanhol
I'm a experienced Unity, NET developer with over 4+ years of experience and 3+ years with Unity, having some expertise with shaders and compute shaders.

Tradução automática

Avaliações

11 avaliações deste Serviço
5,0

(11)
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(0)
(0)
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  • Nível de comunicação do freelancer
    5
  • Qualidade da entrega
    5
  • Valor da entrega
    5
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  • J
    image-docs

    jobege

    SE

    Suécia

    5

    Highly recommend! ⭐⭐⭐⭐⭐ I had a very specific task for my game that I needed to optimize using compute shaders. Cézar took a look at my current code base and gave me an update that what I needed was fairly complex and a much more advanced topic than previously expected. He then took the time to research...

    Até US$ 50

    $

    2 dias

    Tempo

    Útil?
    Sim
    Não
  • B

    basiruamuneni

    Cliente recorrente

    GB

    Reino Unido

    5

    Great work.

    Útil?
    Sim
    Não
  • B

    basiruamuneni

    Cliente recorrente

    GB

    Reino Unido

    5

    Great work. Good communication . Enjoyed working with him

    Útil?
    Sim
    Não
  • Y

    yaboy657

    US

    Estados Unidos

    5

    Messaged beforehand to see if they had a good idea of how to tackle my task. They knew what to do and after a short conversation, they got to work. A bit slow to respond but knew what they were doing and delivered promptly. Would recommend them to anyone.

    Útil?
    Sim
    Não
  • T
    image-docs

    thefactory_dev

    ES

    Espanha

    5

    He was very efficient, delivered days before deadline and was proactive in finding solutions and alternatives to the problems that arised during the development time.

    Útil?
    Sim
    Não
Avaliações

11 avaliações deste Serviço
5,0

(11)
(0)
(0)
(0)
(0)
Classificação detalhada
  • Nível de comunicação do freelancer
    5
  • Qualidade da entrega
    5
  • Valor da entrega
    5
Ordenar por
Mais relevante
  • J
    image-docs

    jobege

    SE

    Suécia

    5

    Highly recommend! ⭐⭐⭐⭐⭐ I had a very specific task for my game that I needed to optimize using compute shaders. Cézar took a look at my current code base and gave me an update that what I needed was fairly complex and a much more advanced topic than previously expected. He then took the time to research...

    Até US$ 50

    $

    2 dias

    Tempo

    Útil?
    Sim
    Não
  • B

    basiruamuneni

    Cliente recorrente

    GB

    Reino Unido

    5

    Great work.

    Útil?
    Sim
    Não
  • B

    basiruamuneni

    Cliente recorrente

    GB

    Reino Unido

    5

    Great work. Good communication . Enjoyed working with him

    Útil?
    Sim
    Não
  • Y

    yaboy657

    US

    Estados Unidos

    5

    Messaged beforehand to see if they had a good idea of how to tackle my task. They knew what to do and after a short conversation, they got to work. A bit slow to respond but knew what they were doing and delivered promptly. Would recommend them to anyone.

    Útil?
    Sim
    Não
  • T
    image-docs

    thefactory_dev

    ES

    Espanha

    5

    He was very efficient, delivered days before deadline and was proactive in finding solutions and alternatives to the problems that arised during the development time.

    Útil?
    Sim
    Não