
Syrota Dmytro
Senior 3D Web Game Developer
Habilidades

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Experiência profissional
2D Web Application Engineer
iTechnolabs Inc • Freelance
Jan 2024 - Aug 2025 • 1 yr 7 mos
Built and launched a highly responsive, interactive 2D children's story web game titled "Magical Exploration for tiny children guy called Moa". Created an intuitive, fully accessible touch interface leveraging PhaserJS and React to bring storytelling elements to life across modern desktop and mobile browsers. Main Responsibilities: - Engineered smooth parallax backgrounds, point-and-click pathfinding, and friendly character animation logic using PhaserJS. - Crafted clean interactive canvas components triggered natively through React state trees to run speech bubbles and matching mini-games. - Implemented high-accessibility touch tap profiles, large hitboxes, and audio-narrated menus specifically engineered for young child demographics. - Handled aggressive compression profiling for art and audio structures to guarantee exceptionally fast loading speeds on cellular networks.
3D Game Developer
Appearls • Freelance
Mar 2022 - Nov 2023 • 1 yr 8 mos
Engineered core mechanics and logic loops for a downloadable 3D prison escape action game titled "Inmate is run away from prison". Built natively utilizing Unity and C#, the project focused on rapid level traversal, environmental obstacle navigation, and state-driven enemy AI guard behavior. Main Responsibilities: - Programmed fluid 3D character controllers, collision profiles, and navigation logic utilizing Unity's physics and custom rigidbodies. - Developed structural state machines for guard AI patrolling pipelines, line-of-sight identification, and search triggers. - Handled game asset setup, lighting configurations, baking maps, and camera controller triggers to ensure a polished atmospheric style. - Optimized runtime memory allocations and scripting execution to ensure seamless performance scaling across PC and console environments.
Web Game Developer
Digis • Freelance
Apr 2020 - Jan 2022 • 1 yr 9 mos
Developed a high-traffic, real-time multiplayer fishing web game optimized for desktop and mobile browsers. Engineered the core client-side game loops, interactive canvas scenes, and state handling using PhaserJS and TypeScript. Designed responsive, clean user interfaces with React to manage player inventories, leaderboards, and interactive tackle shops. Main Responsibilities: - Coded interactive fish behavior, hook-and-line physics simulation, and catch algorithms using PhaserJS. - Connected the game client to real-time WebSockets to sync live multiplayer tournaments and competitive tracking. - Optimized texture atlases, audio assets, and rendering performance to ensure smooth 60 FPS gameplay on low-end mobile devices via WebGL. - Collaborated with UI designers to build high-performance React dashboard panels overlaying the active game screen.