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Sobre mim
Unity and C# developer focused on debugging reproducible gameplay, scripting, lifecycle, and build issues. I reproduce each problem, isolate the cause, implement a focused change, and document the checks used to validate it. My workflow uses Git, small scoped patches, and EditMode or PlayMode tests when the project supports them. I work with current LTS releases and Unity 6. Please share a sanitized project or temporary collaborator invite, and remove credentials, signing keys, analytics secrets, and personal data before sending files.... Saiba mais