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Sobre mim
I’m a 3D character artist specializing in retopology, rigging, UV editing, materials, and PBR texturing. I can help clean up, optimize, and rework existing 3D models for animation, rendering, or game use. I’m especially comfortable working with character models and hard-surface elements, and I care about clean topology, practical deformation, and preserving the original design.
I have experience in Blender, Substance Painter, Substance Designer, and Unity.... Saiba mais