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professioanl 3d character artsist
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3D Character Artist
Rockstar Games
Apr 2022 - Nov 2025 • 3 yrs 7 mos
I have been working in 3D modeling since 2022, specializing in character modeling and game-ready 3D assets. My workflow includes Blender, Maya, ZBrush, and Unreal Engine, allowing me to work across modeling, sculpting, retopology, UVs, materials, texturing, and real-time presentation. I create original 3D characters and assets from concepts, sketches, and reference images, with a focus on clean topology, strong visual presentation, and practical production workflows.