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Sobre mim
junior+/middle in 3d Gameready industry. Substance painter, Blender, Marmoset
3D Artist specializing in game-ready prop and weapon modeling. My core workflow includes high-to-low poly baking, clean topology creation, PBR texturing, and efficient UV mapping. I mainly focus on creating realistic assets, hard surface objects, and weapons (both firearms and melee). I have a solid understanding of optimization and geometry for games, ensuring all assets are fully prepared for implementation into game engines.
What i'm do?
props
guns
tactical stuff
military stuff
asset.... Saiba mais