3D Character Artist and Rigger with experience creating, editing, fixing, and optimizing characters for games, animation, VTubing, and virtual platforms. I specialize in 3D modeling, rigging, weight painting, facial controls, ARKit blendshapes, retargeting, and cross-platform conversion. I work with Blender, Maya, Unreal Engine, Unity, VRChat, VRoid, MMD, Warudo, iClone, CC4/CC5, and SFM. I also create custom clothing, props, weapons, and cosplay ready 3D models, focusing on clean topology, smooth deformation, optimized performance, and production ready results.... Saiba mais