
Volodymyr S
Unity C Developer
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Portfólio
Experiência profissional
Unity Game Developer
Mobirate • Período integral
Mar 2022 - Jun 2025 • 3 yrs 3 mos
Developed core gameplay, AI systems, and optimized performance for commercially released mobile titles, notably Dead Ahead: Zombie Warfare (30M+ downloads) and internal prototypes for iOS and Android. Key achievements: • Gameplay & AI: Designed and implemented modular combat and unit auto-targeting systems using Fuzzy Logic, boosting AI responsiveness by 40%. • Architecture & Tools: Built custom designer-friendly tools and migrated data architecture to ScriptableObjects, cutting level loading times by 30% and reducing RAM usage by 25%. • Performance Optimization: Conducted in-depth profiling (Frame Debugger, Memory Profiler), eliminated GC spikes, and streamlined draw calls for low-end mobile devices. • UI & Polish: Created reusable UI frameworks using DOTween, accelerating new interface development by 40%. • Analytics & LiveOps: Integrated modular Firebase A/B testing and Unity IAP to support continuous live operations. Tech stack: Unity, C#, ScriptableObjects, DOTween, Firebase, Profiling Tools, Git.