
Shaheryar Ahmad
Unity Game Developer
Habilidades

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Portfólio
Experiência profissional
Upwork
Freelance • 1 yr 4 mos
Game Developer
Jun 2025 - Jun 2026 • 1 yr
Worked as a Freelance Game Developer for 1 year, working on a variety of Unity game development projects for different clients and requirements. I handled gameplay programming, game mechanics, level design, UI implementation, bug fixing, optimization, and integration of different game systems. I worked on both new projects and existing Unity projects, adapting gameplay systems and implementing features based on client requirements. This included developing C# scripts, creating and modifying levels, integrating assets, debugging technical issues, testing builds, and polishing gameplay for mobile and PC platforms. Working as a freelancer helped me develop strong problem-solving and communication skills while learning how to manage projects independently, understand client requirements, meet deadlines, and deliver reliable game development solutions.
Junior Game Developer
Jun 2025 - Oct 2025 • 4 mos
Worked as a Junior Game Developer on Upwork for 4 months, collaborating with clients on Unity game development projects and helping turn their ideas and requirements into functional gameplay experiences. My responsibilities included implementing gameplay mechanics, developing and modifying C# scripts, setting up UI, creating and configuring levels, integrating assets, fixing bugs, and testing game functionality. I worked with existing projects as well as new development tasks, adapting to different project requirements and learning how to work efficiently with client feedback and deadlines. This experience strengthened my skills in Unity, C#, gameplay programming, debugging, level design, and problem-solving while giving me practical experience working independently with international clients.
Game Developer
Luminary Sky Media • Período integral
Oct 2024 - May 2025 • 7 mos
Worked full-time as a Unity Developer at Luminary Sky Media (LSM) for 7 months, contributing to the development and improvement of mobile games using Unity and C#. My responsibilities included implementing gameplay mechanics, developing and modifying game systems, designing and setting up levels, integrating UI and assets, debugging issues, and testing gameplay functionality. I worked on multiple game projects and adapted to different gameplay requirements, working with existing systems as well as implementing new features. I was involved in optimizing gameplay, fixing bugs, improving player interactions, and ensuring that game features worked smoothly across mobile devices. This role gave me valuable professional experience in a full-time game development environment, strengthened my Unity and C# skills, and improved my ability to work with production-level projects, meet deadlines, troubleshoot technical issues, and deliver functional gameplay features as part of a development team.