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Português
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I will provide a unity project for a 2D-platformer containing C#-scripts, that make use of procedural generation to make unique levels. That doesn't only cover the ground, additional objects can also be placed with the scripts (trees, barrels, etc.). You can think of it like minecraft but in 2D. Additionally you can change up certain parameters that influence the density of the terrain, the number of objects, that are to be placed, the theme, etc.
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