s
sapphireman

Kem S

@sapphireman
5,0(19)

Level 2

Your idea matters and my job is to make it work

Nigéria
Inglês, Alemão, Espanhol, Francês
Algumas informações são exibidas no idioma inglês.
Sobre mim
You have a great idea. You just need someone who can turn it into something real without making you learn how everything works. I help you turn your vision into working websites, apps, AI tools, automations, and business systems. You explain what you want, I figure out the technical side, build it, test it, and get it working. No confusing technical talk. No unfinished projects. No figuring everything out alone. Your idea matters. My job is to make it work.... Saiba mais

Habilidades

s
sapphireman
Kem S
US$ 20/hora
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Automação para Mídias Sociais
I will claude code ai agent mcp that writes publishes blog posts to cms or webflow
5,0(8)
Criação completa de Game
I will make you a roblox game create roblox script roblox builder copy a roblox game
5,0(5)

Quer trabalhar com remuneração por hora?

Diga a Kem S o que você precisa.

US$ 20

/

hora

Portfólio

Experiência profissional

Chai_Haus

Roblox Physics Game Developer

Chai Haus

May 2026 - Present • 5 mos

How do you make vehicle physics in Roblox feel genuinely good instead of floaty and random? That's the entire challenge of the wheelie game I'm building — a physics-driven driving game where players balance a motorcycle or vehicle up on its back wheel to earn score and progress. Get the physics wrong and it feels like luck; get it right and every run feels like a skill the player is visibly improving at, which is what makes this genre addictive. My work centers on tuning exactly that: torque and balance thresholds, responsive controls, and a difficulty curve that rewards practice, so pulling a long wheelie feels earned rather than accidental. Around that core loop I'm building the systems that give it staying power — score tracking, leaderboards for competition between players, and a progression system so there's always a reason to keep pushing for a better run. Everything is scripted in Luau with clean, maintainable structure so new vehicles, maps, or challenges can be dropped in later without breaking what already works. If you have a physics-based or vehicle game concept for Roblox — racing, stunts, balance challenges, obstacle runs — and you want the "feel" dialed in properly plus the progression and leaderboard systems that turn a one-time novelty into a game people replay and share, this is exactly the kind of build I take on, from raw physics tuning to the retention loop that keeps it alive.

19 Avaliações
5,0

(19)
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Classificação detalhada
  • Nível de comunicação do freelancer
    5
  • Qualidade da entrega
    5
  • Valor da entrega
    5
1-5 fora das 19 avaliações
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