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Sobre mim
Hi, I'm Santiago, a Game Environment & Level Designer specializing in Unity and Unreal Engine 5. I create immersive game worlds, optimized environments, and gameplay-focused level designs that look great and perform smoothly. From stylized scenes to realistic open worlds, I handle environment creation, level layout, asset integration, lighting, materials, world building, and optimization. Using Unity, Unreal Engine 5, Blender, Substance Painter, and Quixel Bridge. If you need engaging environments that enhance gameplay and visual quality, I'm here to help bring your vision to life.... Saiba mais