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Sobre mim
As a 3D Rigging Artist specializing in Blender and Unreal Engine 5, I prepare characters for smooth, reliable production pipelines. From custom IK/FK setups and facial rigging to weight painting and UE5 retargeting, I focus on clean deformations, optimized performance and organized control structures.
Whether you are an indie game developer, animator or studio looking for end to end character rigging or rig troubleshooting, I deliver dependable, production-ready assets.
Reach out to discuss your project requirements before placing an order.... Saiba mais