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sampixels2468

SAM'S PIXEL HUB

@sampixels2468

2D Pixel Character,Props and Game Assets Artist

Nigéria
Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hi! I'm a professional Pixel Artist creating high-quality game assets for indie developers, studios, and content creators. I specialize in pixel art characters, sprites, sprite sheets, tilesets, game UI, icons, RPG assets, NPCs, environments, animations, and retro game graphics. Expert in Aseprite, Photoshop, and Pixel Studio. I create assets for Unity, Unreal Engine, Godot, RPG Maker, GameMaker, and mobile games with clean, optimized, commercial-use ready files and fast delivery.... Saiba mais

Habilidades

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sampixels2468
SAM'S PIXEL HUB
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Fundos e Ambientes
I will create fantasy pixel art tileset rpg game map and assets for your indie games
Design de Personagem
I will design pixel art character and sprite sheet animation for your games

Portfólio

Experiência profissional

Self_Employed

2D pixel artist, character,props,Digital Art and Game Development

Self Employed • Freelance

Aug 2020 - Present5 yrs 11 mos

As an independent pixel artist, I specialize in creating cohesive visual identities for indie and mobile games, working directly with solo developers and small studios from concept to final delivery. Core work includes: *Designing original pixel art characters, from concept sketches to fully animated sprite sheets (idle, walk, attack, death, and custom action cycles) in resolutions ranging from 16x16 to 64x64+. *Building seamless, modular tilesets for platformers, RPGs, and top-down games, ensuring assets tile cleanly and stay visually consistent across biomes/levels. *Creating props, environment art, and parallax backgrounds that match a game's tone, whether that's cozy pastel farming sims or gritty dark-fantasy dungeons. *Designing pixel-style game UI elements — health bars, inventory icons, menus, and HUDs — that stay legible at small scales without breaking the art style. *Producing frame-by-frame animations optimized for game engines (Unity, Godot, GameMaker), delivered as organized spritesheets with clear naming conventions and engine-ready formats. Achievements: *Delivered full character + environment art packages for 12+ indie game projects, several of which launched on Steam and itch.io. *Built a signature style adaptable across genres — from retro NES-inspired palettes to modern high-color pixel art — allowing clients to get a consistent look across an entire game. *Consistently praised for fast turnaround, clean file organization, and responsiveness to revision requests, resulting in repeat clients for sequel projects and DLC content. *Collaborated closely with developers to solve technical constraints (tile grid limits, animation frame budgets, palette restrictions) while preserving visual quality. My goal on every project is to give a game a distinct visual identity that feels handcrafted, animates smoothly, and holds up whether it's viewed on a phone screen or a 4K monitor.