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reptiledejavu

Kirill S

@reptiledejavu

Turning ideas into sound, and sound into emotion!

Rússia
Russo, Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
Sound Designer with 5 years of experience in game audio, interactive sound systems, and technical implementation. Strong background in SFX creation, FMOD, Unreal Engine, MetaSounds, VR audio, adaptive sound behavior, and soundtrack integration. Experienced in collaborating with programmers and game designers to deliver polished and performant audio for games and VR projects. I have a strong understanding of narrative structure, psychoacoustics, and how to make a project stand out through its sound design. Showreel: https://www.youtube.com/watch?v=Uocriif63ao... Saiba mais

Habilidades

r
reptiledejavu
Kirill S
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Efeitos sonoros
I will do game audio design and implementation in unity, unreal, fmod, metasounds

Portfólio

Experiência profissional

Self_Employed

Self Employed

Autônomo • 6 yrs 11 mos

Freelance Sound Designer

Jul 2021 - Present5 yrs

• Create and produce SFX for a game project. • Implement audio in game engine and develop interactive audio systems using MetaSounds and FMOD. • Design playback logic and adaptive sound behavior based on game states. • Write and integrate original soundtracks.

Sound designer at Somber Games Studio

Nov 2024 - May 20261 yr 6 mos

https://store.steampowered.com/app/2885810/Pink_Noise/ Created and processed sound effects for the Pink Noise game project. Implemented, configured, and optimized audio using FMOD and integrated sound into the game pipeline. Prepared and integrated dialogue playback. Developed atmospheric soundscapes, UI sounds, and special effects. Maintained structured documentation.

Sound Designer at VRKiwi

Jul 2025 - Dec 20255 mos

• Developed and implemented the full soundscape for the VR project Sunstone of Time. • Created UI, ambience, interaction, and event sounds tailored to VR requirements. • Implemented audio in FMOD and configured triggers, 3D parameters, distance, fade, and priority settings. • Optimized audio content for performance, latency, and quality in VR. • Collaborated with programmers and game designers during sound integration. https://store.steampowered.com/app/4116400/Sunstone_of_Time/