
Rehnanta
Habilidades

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Experiência profissional
Game Programmer
Hige Studio • Meio período
Jan 2025 - Dec 2025 • 11 mos
I worked as a part-time Game Programmer at Hige Studio, focusing on building and refining gameplay systems in Unity. • Developed core gameplay features such as shooting systems (raycasting) and interaction systems using interfaces • Implemented mini-game mechanics, including anomaly detection and monitoring-based gameplay • Built modular systems using Scriptable Objects for scalable and flexible content management • Created spawning systems and basic AI behaviors to support dynamic gameplay scenarios • Applied object pooling techniques to improve performance and optimize resource usage • Collaborated with game designers to iterate on features based on feedback and design changes • Performed debugging, testing, and continuous iteration to ensure smooth and responsive gameplay
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mihato
Cliente recorrente

Alemanha
Good communication, friendly and knowledgeable. Helped me on every step until it worked flawlessly even with short video tutorials. Good short final project. No problems with smaller adjustments.
Resposta do freelancer
fantasyshasha

Brunei Darussalam
Great communication and very helpful! I appreciate the effort and time he put into assisting me with my project issues. Trusted💯