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Sobre mim
Junior 3D Artist specialized in game-ready props for video games.
Currently in my second year of 3D studies, I work with a professional pipeline using Maya, Substance Painter, and Marmoset Toolbag. I create stylized and realistic assets with clean topology, optimized polycounts, proper UVs, and high-quality PBR textures. All assets are Unity/Unreal ready, LODs available on request, and revisions included. Serious, reliable, and easy to communicate with, I focus on delivering assets that fit both artistic and technical requirements.... Saiba mais