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You deserve a Blender rigger who understands your pipeline from the first bone and delivers rigs that actually work in your target software without breaking on import. Whether you need a realistic vehicle rig with mechanical suspension, a quadruped or creature rig built for proper locomotion, a skeleton rig exported cleanly into UE5, Unity, or Cinema 4D, or a VRChat avatar and VRM model rig with blend shapes and physics bones, I build production ready rigs tested in context before delivery. DM me now.
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