I will rig advanced 3d character in blender for unreal engine


Sobre este Serviço
Hey!
I build custom, advanced rigs for 3D characters in Blender fully compatible with game engines like Unreal and Unity.
Here's what I can do for you:
- Add armature to your 3D model
- IK/FK switch for limbs + automatic snapping and dynamic parenting
- Close to realistic weight painting
- Corrective deformations for joints like elbow, wrist, knee, shoulder, and hips
- Facial rig
- Blendshape or shapekeys-based FACS / ARKit rig
- Python-based custom UI panel to make the rig easy to use
- Export-ready files for game engines in .fbx format
Detailed Technical Features:
- Squash and stretch mechanism
- Advanced torso, arms, hands, and legs controls
- Isolated rotation controls for legs, arms, neck, head and eyes.
- Clothes, hair, and props rigging
- Global scale control
- Easy-to-understand custom shape controllers
- Python-based automation on demand
Just send over your model I'll handle the rest.
Note:
Prices may vary depending on model complexity and specific requirements.
Please message me before placing an order.
There's no limit to revisions until you're fully satisfied.
Conheça mais sobre Arsh H.
- A partir deÍndia
- Membro desdeabr. de 2025
Idiomas
Inglês
Perguntas frequentes
Do you offer custom automation or Python scripting?
Definitely. I can build Python-based automation or custom UI panels to streamline your animation workflow — just let me know what you need. Charges may vary depending on complexity.
Will your rig work in Unreal Engine or Unity?
Yes! All rigs are tested for compatibility and exported in .fbx format, optimized for game engines like Unreal and Unity.
Can you rig stylized, realistic, or low-poly characters?
Absolutely. I work with all styles — from toon and low-poly to detailed realistic characters.
Can you add facial rigging and expressions?
Yes. I can create both bone-based and shapekey-based facial rigs, including FACS/ARKit setups.
Do you offer unlimited revisions?
Yes — I’ll keep working with you until you’re fully satisfied. My goal is to deliver exactly what you need.
What if my model is not ready for rigging?
If I notice any issues with topology, naming, or geometry, I’ll let you know before starting. Minor fixes are included; major changes may require additional cost (with your approval).
Will you use my model anywhere else?
No, never. Your model and files are treated as confidential and will not be used, shared, or showcased without your explicit permission.

