
peter
3D MetaHuman Character Accessory Artist for Games, Film, and Animation
Habilidades

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Portfólio
Experiência profissional
3d character outfit and accessories
Fiverr • Freelance
Apr 2026 - Present • 5 mos
each role. My character work also includes fixing existing MetaHuman assets, preparing characters for animation, correcting rigs, and making sure clothing and character components work together properly. I can work from references, concepts, profession descriptions, or existing characters. I also create 3D clothing assets such as jackets, shirts, hoodies, trousers, cargo pants, uniforms, footwear, and accessories. I pay attention to realistic materials and details such as stitching, seams, pockets, zippers, collars, cuffs, buttons, and surface texture for a finished production look. Key Achievements • Completed Projects focused on MetaHuman customization, 3D character clothing, rigging, and Unreal Engine workflows. • Created professional outfit variations for existing MetaHuman characters. • Produced clothing showcases with clean presentation and detail views. • Expanded into specialized MetaHuman fixing, rigging, dressing, and customization. • Prepared character and clothing assets for games, cinematics, animation, virtual production, simulations, and real-time visualization. • Built experience with Blender, Unreal Engine 5, MetaHuman, Marvelous Designer, Substance 3D Painter, and ZBrush. My goal on every project is to deliver characters and clothing that look believable, fit the intended role, and work within the client's production workflow.