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pekalicious

Panagiotis P

@pekalicious

Professional Unity3D Developer

Estados Unidos
Inglês, Grego
Algumas informações são exibidas no idioma inglês.
Sobre mim
I’m a Unity3D Developer and Technical Consultant with over 20 years of experience specializing in XR, game AI, and mobile game development. My background spans the full technical stack, from client-side systems to backend services and server infrastructure. I also have a strong track record of learning new technologies quickly and adapting to the specific needs of each project.... Saiba mais

Habilidades

p
pekalicious
Panagiotis P
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Personalização
I will add a feature to your unity game
Correções de bugs
I will fix a bug in your unity game

Experiência profissional

Company

Freelance • 13 yrs 9 mos

Unity3D Consultant

Aug 2017 - Present8 yrs 9 mos

Provided Unity3D development and technical consulting for clients in the XR, gaming, and interactive media industries. Collaborated with multidisciplinary teams to design, prototype, and deploy immersive experiences across AR, VR, and mixed reality. • PatchedReality: Contributed to several projects, including serving as Lead Engineer on select initiatives, such as Reach Shoulder Health (Meta Quest Store), where I was responsible for designing and implementing augmented reality (AR) experiences utilizing technologies such as LiDAR, 6d.ai, real-world spatial mapping, and conversational AI agents. • Spatial.is: Prototyped embedding a Chromium-based web browser in a VR environment.

Senior Game Developer

Aug 2013 - Aug 20163 yrs

Developed gameplay systems, AI architecture, and custom designer tools for a mobile eSports game backed by SoftBank, Nexon, and GungHo named Super Senso (iOS & Android App Store). Focused on core systems and creative pipeline automation. • Designed and implemented the proprietary C# gameplay engine capable of embedded and standalone execution for simulations and automated testing. • Built "Spark", a modular AI framework supporting utility systems, influence maps, and designer-tunable parameters within Unity. Integrated debugging and visualization tools for non-technical teams. • Developed a custom scripting editor inspired by StarCraft’s Trigger Editor, empowering designers to author tutorials and prototype mechanics without code intervention. • Collaborated with producers and artists to bridge technical and creative needs.

Senior Game Developer

Aug 2011 - Aug 20132 yrs

Promoted from Junior to Lead Engineer during a rapid growth period. Led development on USA Network’s Card Game project; contributed to WMS Slot Machines and other large-scale casual games. • Advocated Unity3D adoption across departments and built an in-house automation system. • Introduced build automation workflow that reduced iteration times by 40% for entire company. • Mentored junior engineers and established best practices for C# gameplay architecture and code review.