Algumas informações são exibidas no idioma inglês.
Sobre mim
Hi! I'm a 3D artist with hands-on experience in creating mid-poly hard surface assets mostly tools, equipment, and other device-style props. I specialize in using Autodesk Maya for modeling, Substance 3D Painter for texturing, and render my work with Arnold and Marmoset Toolbag for clean, professional-looking results.
My focus is on intermediate-level hard surface modeling and creating both stylized and realistic PBR textures that fit various project needs. Whether you're looking for assets for games, visualizations, or personal projects, I can help bring your ideas to life with solid quality... Saiba mais