
Ozy
3D Artist Animator
Habilidades

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Experiência profissional
3D Artist & Animator
Breeze • Período integral
Aug 2025 - Present • 1 yr
Job Description * Created and developed 3D models including characters, environments, and props with high visual quality while optimizing them for real-time rendering. * Created hand-keyed animations for characters and objects using rigging, skinning, and keyframe animation techniques. * Designed and implemented VFX and particle effects to enhance visual quality and gameplay experience. * Collaborated with game designers and programmers to ensure assets were properly integrated into the game engine. * Optimized 3D assets, animations, and VFX to maintain game performance without compromising visual quality. * Followed and contributed to the game's art direction while maintaining visual consistency across assets. * Troubleshot animation, rigging, skinning, and asset integration issues within the game engine. * Utilized software and tools such as Blender, Maya, 3ds Max, Substance Painter, Photoshop, and game engines throughout the asset creation and implementation process. * Applied real-time animation techniques and performance optimization to ensure assets functioned efficiently in-game. * Collaborated effectively within a team, received feedback constructively, and implemented revisions according to project requirements.
3D Generalist
Confiction • Período integral
Jul 2024 - Jul 2025 • 1 yr
create the best possible 3D character and get to the stage of animating the character