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Sobre mim
Hi! I’m Orserik, a dedicated 3D Character Artist with 1.5 years of hands‑on experience.
I specialize in creating stylized and game‑ready models, from sculpting to texturing, using industry‑standard tools.
My expertise includes:
High‑poly sculpting in ZBrush
Retopology in 3DCoat
UV mapping in UV Layout
PBR texturing in Substance Painter
3D clothing & props via Marvelous Designer
Optimization for Unity, Unreal Engine, VRChat, and mobile games
I’m passionate about bringing characters and assets to life with clean topology, crisp details, and optimized workflows.
Let’s collaborate to make... Saiba mais