o
omardaniella33

Omar D

@omardaniella33

Senior Minecraft Modpack Specialist and Roblox Studio Game Systems Developer

Nigéria
Inglês, Espanhol, Alemão, Francês, Italiano, Romeno, Holandês, Norueguês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I’m a Minecraft Modpack Developer specializing in building, fixing, optimizing, and configuring modded Minecraft projects. I work with NeoForge, Forge, and Fabric, resolving crashes, mod conflicts, dependency errors, compatibility issues, and performance problems. I build custom Minecraft Java modpacks and handle Forge-to-Fabric conversions, server setup, Cobblemon, quests, datapacks, and mod configurations. Whether you need a modpack built, repaired, customized, or optimized, I deliver stable, organized, reliable results. ... Saiba mais

Habilidades

o
omardaniella33
Omar D
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Mods de Games
I will fix minecraft modpack crashes mod create forge fabric mod neoforge server debug
Mods de Games
I will create or fix minecraft modpacks mods crash issues cobblemon server optimization

Portfólio

Experiência profissional

Fiverr

Fiverr

Freelance • 1 yr 4 mos

Senior Modpack Architect & Game Systems Engineer

Mar 2026 - Present6 mos

During my tenure at Apex Gaming Solutions, I spearheaded the complete architecture, performance optimization, and custom build pipelines for over 150 high-performance Minecraft modpacks across Forge, Fabric, and NeoForge loaders. My day-to-day focus centered on utilizing modern management environments like Prism Launcher, CurseForge, and Modrinth to craft perfectly balanced survival, quest, and tech progression packs. I routinely handled low-level JVM memory tuning, eliminated stack-trace crashes, resolved severe mod dependency conflicts, and eliminated server-side TPS lag on high-traffic dedicated servers. On the Roblox Studio side, I engineered advanced Lua scripting systems, custom GUI elements, and dynamic game loops, ensuring seamless client-server network synchronization and high FPS across both PC and mobile platforms.

Junior Software Engineer & Java Developer

Nov 2025 - Present10 mos

During my time at Nexus Byte Technologies, I served as a core Java developer and game infrastructure specialist focused on backend automation, client-side rendering pipeline optimization, and automated crash-log diagnostics. I engineered custom Java automation scripts that systematically parsed severe game crash dumps, isolated broken rendering threads, and identified conflict points between third-party mods and core engine files. To streamline external development into game environments, I integrated the Rojo plugin toolchain to sync local Visual Studio Code workflows directly with Roblox Studio, drastically accelerating live code deployment. I also worked with Blockbench for 3D mesh modeling and texture mapping, optimized server RAM allocation parameters, and managed automated server distribution packages. My focus on meticulous memory profiling and performance patching consistently lowered client crash rates, stabilized server tick rates, and delivered smooth multiplayer experiences across complex multi-threaded server environments.