
Avishy Menashe
Senior NET and Azure Backend Engineer, Unity, C Sharp, AI Integration
Habilidades

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Portfólio
Experiência profissional
Backend Lead & Full-Stack Engineer
DreamForge • Período integral
Sep 2025 - Present • 11 mos
Owned the entire cloud backend of an AI platform that generates playable games from a player's prompt - ASP.NET Core 8 with 200+ API endpoints, the full Azure infrastructure (Cosmos DB, App Service, SignalR, Key Vault, Application Insights), and a distributed job pipeline with automatic recovery and refunds. Built an AI orchestration layer across ~30 providers (LLM, image, video, 3D, voice) with failover and cost accounting, and cut the platform's largest variable cost by over 10x. Integrated payments across Apple, Google Play, Steam and Stripe with server side receipt validation. Shipped the Unity client side of every server feature and owned release engineering (CI/CD, code signing, store compliance).
VP R&D
Leia Games • Período integral
Apr 2024 - Aug 2025 • 1 yr 4 mos
Led a team of 6 engineers on a real-money mobile gaming platform, cutting development and delivery time by 50%. Architected and shipped a multi game backend platform on ASP.NET Core 8, Entity Framework Core, SQL Server and AWS, scaling to thousands of concurrent users and 30K+ daily API requests. Built matchmaking (Glicko ratings), tournaments and leaderboards; integrated payments (Nuvei, PayPal v2, TriumphPay) and Web3 wallet rewards (Thirdweb, WalletConnect). Built analytics pipelines with Firebase, GameAnalytics and BigQuery that lifted Day 7 retention by 29%. Owned CI/CD with GitHub Actions for iOS/Android releases.
Senior Developer & Product Owner
Clover Bite • Período integral
Apr 2020 - Apr 2024 • 4 yrs
Led development of multiple original games from concept to launch. Helped create the studio's flagship game GRIME, a Metroidvania action RPG released on Steam and consoles - combat system, boss fights, performance optimization and more. On other projects in the studio I built core gameplay systems and tools in Unity, including custom editors and content builders used across projects. coordinated with mobile publishers (Voodoo, Kwalee, Lion) on builds, KPIs and features and contributed to pitches and publisher negotiations.