n
noahostettler

NoaH

@noahostettler
5,0(2)

Unity and Unreal Gameplay Programmer Bug Fix Specialist

França
Francês, Inglês
Algumas informações são exibidas no idioma inglês.
Sobre mim
I am a gameplay programmer specialized in Unity and Unreal Engine. I focus on building and improving gameplay systems, fixing bugs, and creating clean, modular code. I am comfortable working on combat systems, AI behaviors, UI logic, player controllers, and core mechanics. I have contributed to a released Steam project and I am used to working in structured development environments. I prioritize clear communication, fast delivery, and efficient problem solving.... Saiba mais

Habilidades

n
noahostettler
NoaH
offline • 
Tempo médio de resposta: 7 horas

Conheça meus serviços

Correções de bugs
I will fix bugs in your unity or unreal engine project
5,0(1)
Prototipagem
I will prototype gameplay mechanics in unity c sharp or unreal engine 5
5,0(1)

Experiência profissional

Gameplay Programming Student

Objectif 3D • Meio período

Sep 2024 - Present1 yr 8 mos

Specialized in gameplay architecture, system design, and engine-based development using Unity and Unreal Engine. Worked on multiple production-scale prototypes including AI behaviors, combat mechanics, interactive systems, and tool development. Focused on clean code practices, modular architecture, and scalable system implementation.

La_Poste

Gameplay Programmer – Serious Game Project

La Poste • Período integral

Jan 2026 - Feb 20261 mo

Developed gameplay systems and interactive mechanics for a serious game commissioned by La Poste using Unity and C#. Implemented core logic, user interaction systems, and structured gameplay architecture under real client constraints and production deadlines. Collaborated within a team-based development workflow and contributed to debugging and system integration.

Gameplay Programmer

Nelli the Seer – Steam Release • Período integral

Feb 2025 - Jun 20254 mos

Contributed to gameplay system development for a released Steam game using Unreal Engine 5 and C++. Designed and implemented modular interactive systems including traps, doors, and environment-based mechanics. Built reusable and scalable gameplay architecture to support level design integration and feature expansion. Worked on debugging, bug fixing, and gameplay stability improvements within a collaborative production environment using version control workflows.

2 Avaliações
5,0

(2)
(0)
(0)
(0)
(0)
Classificação detalhada
  • Nível de comunicação do freelancer
    5
  • Qualidade da entrega
    5
  • Valor da entrega
    5
1-2 fora das 2 avaliações
Ordenar por
Mais relevante
    M

    murky246

    Cliente recorrente

    DE

    Alemanha

    5

    Working with this developer was a fantastic experience from start to finish. He created an amazing start menu for my game and perfectly understood the atmosphere and style I wanted to achieve. The quality of the work exceeded my expectations — clean design, smooth implementation, and great attention to detail.

    US$ 100-US$ 200

    $

    11 dias

    Tempo

    gig

    Prototipagem

    Útil?
    Sim
    Não
    M

    murky246

    Cliente recorrente

    DE

    Alemanha

    5

    everything perfect

    US$ 100-US$ 200

    $

    13 dias

    Tempo

    gig

    Correções de bugs

    Útil?
    Sim
    Não