Algumas informações são exibidas no idioma inglês.
Sobre mim
I'm a 3D game artist specializing in game-ready props and environments from hard-surface weapons and modular kits to stylized and realistic environment pieces. My pipeline runs Maya for modelling and UV work, ZBrush for sculpting, Substance Painter for texturing, and Unreal Engine 5 or Blender.
I work across both stylized and realistic game art, so I can match whatever visual direction your project needs. Recent work includes weapon packs, modular architectural kits, and product-style asset renders.... Saiba mais