
Nika
Sound Designer and Audio Post Producer
Habilidades

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Portfólio
Experiência profissional
Freelancing Career
Freelance • 3 yrs 11 mos
Game Audio Designer
Feb 2026 - Present • 5 mos
Game Audio Designer — TuningPop – Designed and delivered SFX, ambient beds, and interactive audio assets for multiple video game titles in active development, formatted for Wwise/FMOD-ready implementation. – Iterated on assets based on in-engine testing feedback, refining mix balance, timing, and variation sets. – Exported revisions in client-specified formats (bit depth, sample rate, loop points) for Unity and Unreal Engine pipelines.
Sound Designer
Jan 2023 - Present • 3 yrs 6 mos
Freelance Sound Designer – Deliver complete audio production for game projects, commercial campaigns, and brand audio across a range of clients — see portfolio at nikashengelia.com. – Build custom SFX from recorded sources and synthesis rather than defaulting to library pulls; each deliverable is designed for the specific context, not repurposed stock. – Adapt to client DAW environments and audio pipelines across Pro Tools, Reaper, Ableton, and Logic sessions; output formats matched to downstream workflows.
Sound Designer
Meta • Período integral
May 2026 - Jun 2026 • 1 mo
Sound Designer / Audio Engineer – Built original SFX libraries and ambient soundscapes from scratch for interactive media, covering UI audio, environmental layers, and tonal textures. – Placed, timed, and balanced audio assets within production timelines, iterating with creative leads until every cue sat right in the mix. – Evaluated, edited, and reformatted licensed sound library assets to meet platform-specific codec and loudness specs before implementation handoff. – Delivered session-ready audio on a rolling production schedule, maintaining strict version control across shared project directories. – Applied spatial audio and psychoacoustic principles to separate foreground and background elements across complex soundscapes.