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nicowebe

Nico Webe

@nicowebe

Bringing Characters to Life with Professional Rigging and Animation

Alemanha
Inglês, Alemão, Francês, Espanhol
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hi, I'm Nico Webe, a 3D Character Rigger and Animator based in germany with 6+ years of experience creating high-quality character animations and production-ready rigs. I help game developers, VTubers, and creators build smooth, natural character movement with reliable rigs for Unity, VRChat, Autodesk Maya, and VTuber projects. My focus is clear communication, quality work, and delivering assets that are ready for production. Let's bring your character to life. ... Saiba mais

Habilidades

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nicowebe
Nico Webe
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Animação de Personagem
I will animate game character with walk cycle, combat, roblox and unity ready motions
Avatares para Vtuber
I will animate vtuber model with facial expressions lip sync and tracking setup

Experiência profissional

Freelancer.com

Freelancer.com

Freelance • 11 yrs 3 mos

Senior 3D Character Rigger and Animator

Aug 2019 - Aug 20267 yrs

Create production-ready character rigs and animations for game developers, VTubers, and digital creators. Deliver custom rigs with advanced controllers, smooth weight painting, facial setups, and optimized animation systems for Unity, Unreal Engine, and VRChat. Successfully completed numerous character projects while maintaining high-quality standards, clean workflows, and on-time delivery.

VTuber & VR Avatar Technical Artist

Mar 2022 - Nov 20231 yr 8 mos

Specialized in preparing VTuber and VRChat avatars for streaming and virtual experiences. Built facial expression systems, lip sync, tracking configurations, and optimized avatars for stable real-time performance. Helped content creators launch professional-quality virtual characters compatible with leading VTuber and VR platforms.

3D Character Modeling and Topology Specialist

Oct 2018 - May 20212 yrs 7 mos

Produced clean, animation-ready character meshes through professional retopology and optimization workflows. Converted high-resolution digital sculpts into efficient quad meshes suitable for games, animation, and real-time applications. Collaborated with artists and developers to improve character performance without compromising visual quality.