n
nicolasgirou

Achelus

@nicolasgirou

Environment and Technical Artist on Unreal Engine 5

França
Francês
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hybrid artist with 8 years of proven experience bridging the gap between high-quality visuals and technical optimization in UE5. From video games and VR to automotive and architecture, I master the entire 3D pipeline to deliver top-tier environments, lighting, shaders, and Blueprints. Adaptive, versatile, and problem-solving oriented, I turn your complex creative visions into optimized, production-ready realities.... Saiba mais

Habilidades

n
nicolasgirou
Achelus
offline • 
Tempo médio de resposta: 1 hora

Conheça meus serviços

Fundos e Ambientes
I will create a game ready 3d environment in unreal engine 5
Adereços e Objetos
I will create 3d game ready asset

Experiência profissional

New3dge

Instructor

New3dge • Freelance

Jul 2021 - Present • 5 yrs 3 mos

Instructor for the Game Art program at New3dge. - Introduction to Unreal Engine - Introduction to creating game-ready assets - Advanced shader creation techniques - Supervision of final-year student projects

Runes_Studio

Technical and Environment Artist

Runes Studio • Período integral

Oct 2023 - Jun 2025 • 1 yr 8 mos

Created master shaders for the environment art team and kept them updated based on requirements. - Implemented a day/night cycle and weather system (rain, foliage animation, etc.). - Developed ocean and river shaders, as well as interactive elements involving the player, water, and vegetation. - Handled object destruction, player footprints, and the fading out of foreground objects that obstruct the view. - Created tools to streamline the artists' workflow, such as automating LODs, level cleanup, and previewing active shader options. - Set up and supervised HLOD systems. And also worked on level art and modeling, all while maintaining a focus on project optimization.

Nog_Studio

Level Artist

Nog Studio • Freelance

Nov 2020 - May 2021 • 6 mos

Level creation for an AA video game: - Developing game levels using provided assets and shaders, while adhering to the art direction and game design constraints.