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Sobre mim
Hi! I'm Nermin, a 3D Character Artist passionate about bringing characters to life for games and production-ready.
I specialize in high-quality character (stylized or realistic characters) sculpting, clean topology, and detailed texturing to create expressive and production-ready characters.
My workflow includes ZBrush, Maya, Substance Painter, Houdini, and XGen for professional grooming and character development.
Whether you have a concept, sketch, or just an idea, I'd love to help turn it into a polished 3D character!... Saiba mais