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Sobre mim
I have years of experience as a 3D artist, and my area of expertise is modeling guns, accessories, and props for low-poly or styled games like Roblox. I utilize Blender, Maya, Zbrush, and 3ds Max as my primary tools to create pristine, game-ready models with optimal topology on a regular basis. I prioritize both aesthetic appeal and performance efficiency for real-time engines, whether it's a wearable device, a medieval sword, or a futuristic blaster. I also work with Substance Painter for detailed texturing, Photoshop for texture edits, and Unity/Roblox Studio for testing and integration.... Saiba mais