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Sobre mim
Freelance Technical Artist specializing in character and creature rigging for games and real-time pipelines. I build clean, animator-friendly rigs with a strong focus on deformation quality, intuitive controls, and production efficiency. Experienced in creating modular systems, custom tools, and automation scripts to streamline workflows and support scalable pipelines. Comfortable collaborating with modelers, animators, and engineers to solve technical challenges while maintaining artistic intent. Delivers optimized, game-ready rigs designed for performance, flexibility, and fast iteration.... Saiba mais