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morgan54664

Morgan

@morgan54664

develop Godot games Unreal Engine 5 systems Threejs 3D apps AI NPCs VFX and

Nigéria
Inglês, Francês, Alemão, Espanhol, Italiano
Algumas informações são exibidas no idioma inglês.
Sobre mim
Hi, I’m Morgan, a professional game developer specializing in game development, debugging, and optimization. WHAT I BUILD & FIX: • Godot 2D/3D Games & Gameplay Systems • Unreal Engine 5 Blueprint & C++ Development • Three.js 3D Web Apps & Browser Games • AI NPCs, Enemy Behavior & Combat Systems • Multiplayer, Luau Scripts & Networking • VFX, Niagara, Shaders & Particle Effects • Game UI/HUD, Inventory & Custom Tools • Animations, MetaHuman, CC4, Rigging & FBX • Cloth Physics, Skin Weights & Retargeting • Bug Fixes, FPS Drops, Lag & Build Errors... Saiba mais

Habilidades

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morgan54664
Morgan
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Mods de Games
I will develop godot games unreal engine 5 threejs 3d apps npc ai vfx game system ue5
Mods de Games
I will develop fortnite uefn maps shooting ranges gameplay systems custom environments

Experiência profissional

Self_employed / Freelance

Game Developer | Godot, Unreal Engine 5, Three.js & AI Systems

Self employed / Freelance • Freelance

Jun 2024 - Present • 2 yrs 4 mos

Title: Game Developer | Godot, Unreal Engine 5, Three.js & AI Systems Employment Period: 2025 – Present Work Experience I work on game development, gameplay programming, debugging, customization, and performance optimization, helping clients turn game concepts into functional, engaging, and polished experiences. Key Responsibilities & Project Services: • Develop 2D and 3D games using Godot Engine, including gameplay mechanics, interactive systems, and custom scripts. • Build Unreal Engine 5 gameplay systems using Blueprints and C++, including combat mechanics, character logic, and custom features. • Create interactive 3D web experiences, browser games, and WebGL applications using Three.js and JavaScript. • Develop AI-powered NPCs, enemy behaviors, intelligent gameplay systems, and procedural generation features. • Build multiplayer features, networking integrations, gameplay APIs, and interactive game systems. • Create game UI/HUD, menus, inventory systems, level editors, plugins, and custom developer tools. • Implement visual effects using Niagara, shaders, particles, post-processing, and real-time VFX techniques. • Work with character animation pipelines, rigging, retargeting, FBX assets, MetaHuman, CC4 characters, cloth physics, and skin weights. • Troubleshoot gameplay bugs, script errors, broken builds, crashes, FPS drops, lag, and performance bottlenecks. • Refactor existing code, improve gameplay responsiveness, and optimize game systems for better stability and maintainability. My Approach I focus on understanding project requirements, identifying technical problems, implementing practical solutions, and testing features to improve reliability and gameplay quality. I aim to deliver clean, maintainable code and customized solutions that match each project's goals.