I will create 3d low poly character models for game assets, rigging and 3d animation


Sobre este Serviço
CUSTOM 3D LOW POLY CHARACTERS FOR GAMES
Need a 3D low poly character that looks good in games without heavy geometry, messy topology, or painful fixes?
I create custom 3D low poly character models for game developers who need polished, optimized game assets built for real production.
WHAT I SOLVE:
- Clean, optimized topology
- Balanced polycount for performance
- Custom character modeling
- UV mapping & textures
- Game ready exports
- Professional rigging
- Simple 3D animation
- Unity / Unreal ready workflow
- FBX / OBJ / BLEND files
WHY CHOOSE ME:
- Custom modeling
- Original work from your references
- Stylized low poly workflow
- Performance focused optimization
- Animation ready pipeline
- Clean source files
- Clear communication
PERFECT FOR:
- Game developers
- Unity and Unreal projects
- Mobile games
- RPG and adventure games
- Stylized and cartoon games
- Game prototypes and NPCs
PACKAGE PROGRESSION:
- BASIC: Clean low poly character model
- STANDARD: Textured, UV mapped, optimized game character
- PREMIUM: Rigged, animated, production ready character
Send your sketch, concept, references, or character description. I'll recommend the right option and turn your idea into a game ready 3D character.
Preferência de estilo de entrega
Informe o freelancer sobre suas preferências ou preocupações em relação ao uso de ferramentas de IA na conclusão e/ou entrega de seu pedido.
Conheça mais sobre Bernd Maier
3D Product Rendering, CAD Design, Characters and Landscape design
- A partir deEstados Unidos
- Membro desdeago. de 2026
- Responde em aprox.:1 hora
Idiomas
Inglês, Alemão, Espanhol
Meu portfólio
Perguntas frequentes
What do you need from me to start my 3D character?
Send your sketch, concept art, reference images, or even a written description. I’ll use your references to establish the character’s shape, style, proportions, and details before modeling, so we start with a clear direction.
What is your process from start to finished character?
1) Review your references + requirements → 2) Block out the character → 3) Refine the low-poly model → 4) UVs + textures → 5) Optimize topology → 6) Rig → 7) Animate if included → 8) Export the final files.
Can you make my character from a 2D sketch or concept?
Yes. A finished 3D model isn’t required. I can work from sketches, concept art, turnaround sheets, screenshots, or multiple references and translate them into a cohesive 3D low poly character.
Will the character actually be suitable for my game?
Yes, when you choose the appropriate package. I focus on clean topology, balanced polycount, usable UVs, and practical exports so you receive a character designed for real-time game workflows, not just a model that looks good in a render.
What if I need changes after seeing the model?
I keep the workflow clear by aligning the character direction with your references before final production. This reduces major surprises and keeps the project focused on the result you originally requested.
What can I realistically expect from the finished character?
You’ll receive a custom character built around your references and selected package. Expect clean low poly modeling, appropriate optimization, and the included UV, texture, rigging, animation, and export deliverables, without unnecessary geometry.
How do I know my character will be handled reliably?
Your project is built from scratch around your requirements rather than relying on a generic premade model. I prioritize clean production files, consistent communication, and a structured workflow so you know what is being created at each stage.

