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Sobre mim
I am an Unreal Blueprints Generalist with hands-on experience in multiple fields of game development. I am proficient in working with the full Unreal pipeline, including BP code, shader graphs, Niagara, post processing and can integrate these systems with BP code. I am very familiar with OOP concepts and make heavy use of inheritance, interfaces and dispatchers to minimize hard references, tick based functions and ensure my code is highly scalable and easy for designers to customize using parameters.... Saiba mais